summoners war first attack crit damage. 2 Damage +10% + Lv. summoners war first attack crit damage

 
2 Damage +10% + Lvsummoners war first attack crit damage  Arena Offense

They're the only ones that have attacks in slot 4. 3 Damage +10% + Lv. Defense of the opponent is not taken into account. [Automatic Effect]. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Depends on the monster. 2 Damage +5% + Lv. This attack receives a 50% Critical Rate bonus. The things you need to know when you calculate the damage for Lushen or any other ATK based damage dealer summoners war are: - Critrate is 100%. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. Chow is still built on crit damage even though his passive additional damage can't crit. Farming. 94 = 1746 bonus attack. 4 Damage +10% + Lv. 2 Damage +5% + Lv. In addition, when attacked by an enemy, decreases. (Reusable in 4 turns) + v. 2 Damage +10% + Lv. Lushen Skills. 8*spd)*att. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. 4 Harmful Effect Rate +10% + Lv. [Automatic Effect] (Reusable in 4 turns). At this point, our meta is strippers, CC, non crit units, bombs, and flat burst damage (Mo Long, Icares, Skogul) and. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. damage% on 4th slot. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. + Damage +15%. However, you need a high defense (3300+) to max out the number of allies you attack with. Shoryuken. 2 Damage +5% + Lv. 4 Damage +10% + Lv. This monster scales purely off attack. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. + Damage +10% + Cooltime Turn -1. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Has no cooldown time. It gets halved by the boss passive: 50%. 4 Cooltime Turn -1 + Lv. 3 Damage +10% + Lv. 5 Cooltime Turn -1 + Lv. 4 Recovery +10%. 4 Cooltime turn -1; Skill 3: Sanctuary: Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30% (Reusuable in 6 turn(s)) Lv. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Lv. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. the second one would be too high on the attack side. Neal – 20% res. 2 Damage +10% + Lv. 3 Damage +10% + Lv. Crit. 3 Damage +10% + Lv. 3 Damage +5% + Lv. Leo mirror match works is that the Faster Leo will go first. S1 Def. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Calls upon the wandering souls to attack the target 4 times. 3 Damage +10% + Lv. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. However, you need a high defense (3300+) to max out the number of allies you attack with. So first lets fix: CR = 100% -> Every attack will be critical. Crit. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. If you use 58/6=9. + Damage +20%. (Reusable in 4 turns). Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. Crit damage is good if you put it on a unit that crits a lot. 4 Damage +10% + Lv. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. [Hadoken] will be activated in succession with a 30% chance. Water attack speed and crit rate up, crit rate comes from your heal though water Jack-o-lantern gives level 2 of both to everything, dark Harg has level 2 of everything and precision up, and he has crit damage taken up to the enemy and roots, neither have a heal, but it's not like Kina's joke does either. Crit. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. All relevant stats need to be filled in in the spreadsheet. (Reusable in 4 turns) + Lv. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. 4 Damage +10% + Lv. 5 Harmful Effect Rate +20% + Lv. The core of this build relies on the 35% attack bonus provided by Fatal runes. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. Summoners War: Sky Arena Wiki Monsters Element. This attack will deal more damage according to your Defense. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. The math is a little weird once you skill up an attack. 58% crit rate. Bombs' stun is resistable. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. 4 Recovery +10%. 27+36=63. Res leader skills. 5 Cooltime Turn -1 + Lv. At first glance, Crit Damage looks like a sure winner. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. 2 Damage +5% + Lv. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. 4 Damage +10% + Lv. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. (Reusable in 2 turns) + Lv. I also assume you will crit every time, just to make things a little bit. • 8 yr. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. (Reusable in 4 turns) + Lv. Attacks the enemy and steals one beneficial effect with a 50% chance. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. 4 Damage +10% + Lv. The damage increases according the number of beneficial effects removed. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. passive to proc more often but not after eachother. 3 Cooltime Turn -1 + Lv. Fire Monsters; Water Monsters. ToA. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Discuss the game with fellow summoners around the globe!. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. [Seal of Water] is automatically activated if the enemy dies. (Reusable in 4 turns) + Lv. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. (Reusable in 6 turns). Guild War Defense. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Strikes an enemy with an attack strong enough to split the Earth. I do agree Lyn is best off enemy hp though. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. 3 Damage +10%; Lv. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. Moreover. Teams up with two other allies to attack an enemy. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. Working with filters: this function lets you differentiate the good builds from the exceptional builds. 6 Damage +10% + Lv. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. 7* {ATK} Show Skill Ups. (Reusable in 4 turns) + Lv. Multiplier - 360% of the ATK stat before reduction. Single target heal and cleanse, some damage on third – better units out there, not recommended. I used Lulu against the team mentioned above and it wasn't that hard. Damage +10%. [Automatic Effect] Stats. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. Summoners War: Sky Arena Wiki Monsters Element. 2 Damage +10% + Lv. (Reusable in 3 turns) + Recovery +10%. 23) ×. Back at the series again! Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. SUMMONERS WAR FAN SITE! GUILD BATTLE GUIDE; EARN CRYSTALS; Search Monsters. Consumes 10% of your HP. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. Attacks the enemy with the power of condensed magic. Most of his damage comes from his defense passive, and critical hits will only add to the attack part of his skill. cogumush. 2 Damage +5% + Lv. She is really good in Necropolis Dungeon because her first skill is a 3-hit skill and her third skill hits 5 times. 8k attack I think with 190 crit damage. (Reusable in 5 turns) + Lv. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. (Reusable in 5 turns) + Lv. Shoryuken. Base on my understanding, crit damage deals a lot more damage. 3 Damage + 10% + Lv. g. He has a great third skill that increases critical rate and defense for all allies for three turns. 2 Damage +10% + Lv. 3 Damage +10% + Lv. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. (Reusable in 3 turns). You can do 6k damage per card with 171% Atk and 145% CD. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. 4 Cooltime Turn -1 + Lv. Each attack has a 25% chance to stun the enemy for 1 turn. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. 4 Damage +10%. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. + Lv. Stats. Rip no crit damage, you can sell those runes. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. (Reusable in 4 turns). Just combine skill 3 and skill 4 in the same line. Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. His skills are not conventional but can be evolved through a new upgrading system. 2 Damage +5% + Lv. Well his skills do have multipliers that will be affected by crit damage. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. Leader Skill. Archer Takes down the enemy from a long range with their extensive attack range. 2 Damage +5% + Lv. (Reusable in 5 turns) + Lv. Now let's say you had another Chow with 40k HP, 1k attack, and 150% CD His s1 would do: 9,500 (4,300 + 5,200) damage before defense reduction on a non crit, and 15,950 (10,750 + 5,200) damage. Increase the Attack Power of ally monsters in Guild Content by 44%. 2 Damage +10% + Lv. According to their response, MULTI CRIT DAMAGE do not stack. (Reusable in 4 turns). Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. Endure. Rashaka have something like (130+ 1. (Reusable in 4 turns). Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. The damage increases according to the Attack Speed. + Lv. (Reusable in 3 turns) + Lv. 6 Damage. Endure. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. To further limit / decrease "waste", specialization needs to be defined. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). 4 Damage +15% + Lv. 67 max crit rate rolls to get to slot 4. Attacks the enemy with razor-sharp claws. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. (Reusable in 3 turns). Spurt (Passive): Increases the attack speed by 15. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. 2 Recovery +5%. B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. 4 Damage +10% + Lv. 5 Cooltime Turn -1Attacks all enemies 2 times with the energy of pitch-black darkness. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. So probably if a request takes longer than expected, they might put a crit animation to give an extra 0. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. for me, bsr5 was easy, but my best critdmg set is only 240. Guild War Defense. (Reusable in 4 turns) + Lv. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Lighting Emperors introduce a new mechanic with their passive ability that they all share: Knowledge. Inflicts continuous damage for two turns if you get a Critical Hit. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. 4 Damage +10%. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. Attacks with the horns and provokes for 1 turn with a 50% chance. Skill 2: Arrest: Blinds the enemy and inflicts damage up to 3 times. Summoners War: Lost Centuria is a realtime RPG-style strategy game. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. The larger the number of dice, the greater the damage. after that: Darion. + Lv. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. 2 Damage +10% + Lv. I'm thinking Chasun with attack buff. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. Dark Harg – Kroa. Also, his second skill is an AoE attack speed and critical rate buff. Veromos, a monster with 35% more base defense and 12% less base HP would benefit even more from the DEF stat than Ramagos. The [Hidden Aim] pose disables after you attack on your turn. The damage increases according to the Attack Speed. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. Each hit has a 30% chance to cast one random effect among weaken the. This attack won't land as Glancing Hits. Arena Offense. Recovers 15% of the HP of all allies in each turn for the next 2 turns. Fire Monsters ; Water Monsters. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. (Reusable in 4 turns). However, Monsters' max. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. 3 Damage +10% + Lv. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. However, Monsters' max. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. So when crit rate = 100%, Crit Damage = 50% . + Cooltime Turn -1. Inflicts continuous damage for 3 turns if you get a critical hit. Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. 2 Damage +5% +. CryptoTry to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. The damage increases according to Attack Speed. (Reusable in 5 turns) + Lv. ) Increase CRI Rate +30% flat Crit Rate. 1 and u should c 2nd lushen dmg is a higher. 4 Damage +10% + Lv. Shouts out to broly for the account p. Summoners War: Sky Arena Wiki Monsters Element. You. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. However, attack based healers like Mihyang will usually call for slot 4 ATK% runes. Leader Skill. 1 support mons that don't rely on crit will do more damage to you. Crit. 4 Damage +10% + Lv. 3 Harmful Effect Rate +5% + Lv. In-depth. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. Is it just another way of C2US…Nidhugg. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. Here's my explanation. Wind Warbear : Ramagos 1. Attacks the enemy quickly and strongly. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Rate Crit. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Stats. A crit% slot 4 rune is worth 11. 2 Damage +10% + Lv. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Rate Crit. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. Hello I got an attack artifact with a substat that says "[Skill 4] CRIT DMG +15%". The difference in damage between a critical hit and a regular hit in a Feng Yan is small. . Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. Inflicts damage proportional to the Enemy's MAX HP. Damage Received by X Element does NOT apply to self-inflicted damage i. PS: Multipliers were datamined but real damage seems. It does a 10k hit, with 50% crit damage (no +CD%) then it will do a 15k hit. 0. Arena Defense. 6 Cooltime Turn -1Sieq (Fire Hellhound) is a good attack monster in Summoners War.